The Rod of Seven Parts is a 5-foot-long pole when whole. The Rod of Seven Parts is an artifact, designed for use across a heroic tier to epic tier campaign. The farthest we got in one game was recovering the third piece of the rod, which I believe constitutes most of the first book’s prefab scenarios (a dark naga has piece 1, an aboleth has piece 2, and piece 3 is with some giants. In a gaming scenario, the more parts of the rod a user possessed, the more powerful each one of the seven parts became.[1]. The book by veteran writer Niles received mostly positive reviews from Amazon.com. The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. The rod was broken into seven fragments during this conflict, and the seven individual pieces were scattered across the world. 4-5 parts: DC 17. Perhaps Chaos arose to spread decay and promote autonomy. In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as Miska the Wolf-Spider, Prince of Demons. Rod of Seven Parts campaign for AD&D. They will have to search Toril, and some of the inner/outer planes for the parts. I'm a little obsessed with this artifact. Word of Miska’s predicament also reached the ears of Lolth, the Queen of Spiders, who also could have use of Miska’s fiendish warriors. An earlier adventure featuring the Rod appeared in an RPGA tournament adventure called "The 'Dwarven' Quest for the Rod of Seven Parts" by Frank Mentzer in 1982. This is a brand new campaign being run by THE Jorphdan (the PH is silent). together the pieces form the Rod of Law and with it, the forces of law were able to defeat the Chaos queens greatest general Miska the Wolf Spider, Prince of Demons. If Orcus makes it through, and the PCs have the Rod of Seven Parts assembled, they could possibly use it on him, which might require a sacrifice of one of the PCs as it will send the wielder and Orcus to the Plane of Pandemonium, then shatter once again, just as it did when Qadeej used it on Miska. Take your favorite fandoms with you and never miss a beat. From an NPC. Lolth now seeks to find the Rod of Seven Parts in secret, so as not to incur the wrath of the Queen of Chaos. Kip Kayle, a thief, accidentally gets involved in a quest to restore the Rod of Seven Parts, and as the quest progresses it leads to a vast cosmic battle between the forces of Law and Chaos.. The Forces of Law were led by an ancient race of humanoids known as the Wind Dukes of Aaqa (Vaati) while the Forces of Chaos were commanded by a Demon Lord named Miska, the Wolf Spider, under orders from the Obyrith known as the Queen of Chaos. This spell will be designed to permanently transform Corellon Larethian into a fiendish spider creature like herself. If you run your players through the whole damn thing, and they commit themselves to the campaign, ignore the section that says you have to roll a saving throw for the Rod of Seven Parts to see if it survives the final attack on Miska. 2 parts: Fly 1/day. The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. Reception. The Quest For the Rod of Seven Parts Comments Stream. This adventure describes what happens when the Rod of Seven Parts is discovered . I also plan to introduce Orcus, who has his cults working to build a powerful portal to bring him to the Prime Material Plane. The Rod of Seven Parts A world of Greyhawk Campaign. In many campaign settings for the Dungeons & Dragons role-playing game the Rod of Seven Parts, formerly known as the Rod of Law, is a powerful artifact. It was believed that if the Rod of Law, henceforth known as the Rod of Seven Parts, was ever reassembled, the wielder had the potential to free Miska from the Plane of Pandemonium. With the Rod of Seven parts in her possession, she could free Miska, obtain his loyalty and his army by association. It's finally time for our Rod of Seven Parts game! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The Rod of Seven Parts. 6-7 parts: DC 18 #wotcstaff — James Wyatt (@aquelajames) March 13, 2019 So far, I’m sticking close to the 3e version, which stuck close to the 2e version(s). It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the character Queen of Chaos. The artifact is described as singular, with creator Gary Gygaxemphasizing that only one exists. November 19, 2019 … The Rod of Seven Parts, when whole, is a five-foot-long pole. So the quest to complete the Rod of Seven Parts will be headed into space before long. The Queen of Chaos hopes to one day find the Rod of Seven Parts, reassemble it, and free her General so that she may reignite the war with the Forces of Law. ", The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. Baur, Wolfgang (December, 2005), "A Gathering of Winds". 6 The Rod Of Seven Parts This is an older campaign, but the adventure is still one of the best. Aeons ago, in the Age Before Ages, a great war arose between two cosmic factions. I'll have to think about how they find out the rest of the info... New comments cannot be posted and votes cannot be cast. Plot summary. It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the Queen of Chaos. The Rod of Seven Parts is a full-length campaign. I've done some research about the Rod of Seven Parts, formerly known as the Rod of Law, and came up with an idea on how to implement it, and I'm wondering if this idea sounds viable. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. I'm looking at running an epic level Pathfinder Beta playtest campaign that involves the use of both The Rod of Seven Parts and Return to the Tomb of Horrors adventures. Most of the adventures that comprise the campaign are pretty classic, involving searching caverns, castles, wastes, and even pocket dimensions. Behold! The players are questing for the seven parts that make up the Rod of Law. The campaign is within the Forgotten Realms. In a gaming scenario, the more parts of the ro… At the time the artifact was in one piece, and was known as the "Rod of Law." I've done some research about the Rod of Seven Parts, formerly known as the Rod of Law, and came up with an idea on how to implement it, and I'm wondering if this idea sounds viable. 3 parts: Haste 1/day. http://www.rpg.net/news+reviews/reviews/rev_4232.html, http://www.amazon.com/ROD-SEVEN-PARTS-Hardcover-Novels/dp/0786904798/ref=pd_bbs_sr_2?ie=UTF8&s=books&qid=1198873841&sr=8-2, https://annex.fandom.com/wiki/Rod_of_Seven_Parts?oldid=26292, Content from this article is now being used by another Wikia. [3],[4] This artifact has been updated many times,[5] has received an eponymous boxed set[6] based around it including an adventure, and has even been the object of quests as in the adventure path, Age of Worms. [14] This makes the Rod the only major Dungeons & Dragons magical artifact to be featured in it's own stand-alone product and a novel. At the time the artifact was in one piece, and was known as "The Rod of Law". With Miska free, he can once again take leadership over his loyal legions of spider-fiends who obey his every command. The rod … Lolth despises Corellon Larethian, her former husband and creator of the elves. An Epic quest for the Rod… Written by Skip Williams, we are playing this in the Forgotten Realms Campaign Setting. It is cooler than your mom giving you a rocket pack for Christmas. Looks like you're using new Reddit on an old browser. With control over the Feyweb, she would have access to its potent magic and siphon it to cast a powerful spell. It will be a slow process. The Rod of Seven Parts is an interesting magical item for Dungeons & Dragons from creator Stratos Fotakis.As the name implies, it is made of seven pieces, and characters will have to go out and find all the pieces to assemble this powerful tool. Rod of Seven parts history; History of the Rod. One recommendation. Trenton Webb reviewed The Rod of Seven Parts for Arcane magazine, rating it a 7 out of 10 overall. 2-3 parts: DC 16. Behold! The "Dwarven" Quest for the Rod of Seven Parts: n/a : R8 : Yog's Dessert: n/a : R9 : Tinker's Canyon: n/a : R10 : Air Plane! gabes337 created the new campaign The Quest For the Rod of Seven Parts. The command words for each piece are "Ruat," "Caelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a Latin phrase that translates into "Though chaos reign, let justice be done. The drow collecting the parts will indicate that Lolth is possibly behind it. By conquering the Feywild, she would turn it into her new domain, the Feyweb. Rod of Seven Parts Boxed Set Adventure This is a gigantic adventure by Skip Williams. Law is king. As each part is found, they will be lead to the next one as a property of the rod itself. The maps were prepared to run "The Rod of Seven Parts" in my own campaign. The Rod of Seven Parts was a lost artifact.1 1 Description 2 Powers 3 History 4 Reputation 5 Notable Owners (or {plural item name}) 6 Appendix 6.1 See Also 6.2 Notes 6.3 Appearances 6.4 Gallery 6.5 External Links 6.6 References The Rod was forged by the Wind Dukes of Aaqa to defeat Miska the Wolf-Spider. 7 parts: Heal 1/day. The Rod is notable for being one of only three magical artifacts that have appeared in in all three editions of the Dungeons & Dragons Dungeon Master's Guide[8],[9],[10],[11] and one of the few to be given a detailed history and guide for any campaign world.[12]. I wrote up a short story to provide some background: "A war between the Forces of Law and the Forces of Chaos ranged across the multiverse. The Rod of Seven Parts, when whole, is a 5-foot-long pole. The artifact description recommends to have the smallest parts of the rod given first. The Rod of Seven Parts is one of the few artifacts to be given a detailed history and guide for any campaign world. The Rod of Seven Parts This is the home of the Chicagoland area Rod of Seven Parts game. Law is king." The spyder-fiends aren't in the Age of Worms because, frankly, I thought they were kind of dumb, and I didn't want numerous random encounters to detract from the overall campaign storyline, of which the Rod of Seven Parts is only a minor part. Her spell too will carry over to all of elvenkind, transforming their beautiful forms into hideous arachnids.". She has commanded her Drow forces to begin the search for the seven fragments. I’ve tried to run this with 3 groups in the past but inevitably the campaigns failed each time. The roots of the conflict are obscure, shrouded in the mists of antiquity. [13] The story deals with the return of the Rod and the forces of Chaos trying to keep it apart. Most maps include a grid and no grid variant. On the battlefield of Pesh, the Wind Duke known as Qadeej wielded the Rod of Law and dealt the final blow. Combination Powers. I have tried to run this two or three times, but every single time the campaign gets derailed (most recently, a wizard tried to assemble it and scattered the pieces and we just gave up). Press question mark to learn the rest of the keyboard shortcuts. [7] The sixth part lies on another plane. The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. [DMG2:157] It consists of seven individual segments, each one between 4 and 15 inches long, and with a total length of 5 feet if fully reassembled. 4 parts: Greater Restoration 1/day. The Rod of Law fragmented into seven pieces and was scattered across Toril and the planes. I plan on having the Rod of Seven Parts in my homebrew campaign when the PCs reach mid to upper levels. The Queen of Chaos has no authority over Miska’s armies, and she is desperate to get him back. Law is king." Within this small tome, we learn of an artifact known as the Rod of Seven Parts. The command words for each piece are "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a Latin phrase that translates into "Though chaos reign, let justice be done. Behold! Crafted by the Storm Kings to battle the Demon Queen of Chaos, the rod proved instrumental in the Storm King’s eventual victory. Over 22 Maps at 70 DPI ready for online use. The Rod of Seven Parts is one of the few artifacts to be given a detailed history and guide for any campaign world. Since the best thing about 2e was the settings, it was decided, the Quintessential 2e Campaign would involve an attempt to find and assemble each piece of the Rod of Seven Parts, with every segment found in a different campaign world. Once the first section of the Rod has fallen into the hands of the player characters they are committed to a quest which will take them the length and breadth of their homeworld, and eventually into the heart of the Abyss. I've begun the process of conversion from 2nd Edition to 3PP and I've been having a doozy of time getting through it. 6 parts: True Seeing 1/day. Wednesday, April 6, 2011. The Wind Dukes were outnumbered and needed a way to even the battlefield. 1 part: DC 15. Eons ago, in a great war between the Wind Dukes of Aaqa and the Queen of Chaos, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, Miska … Spell DCs. The rod is the creation of the Wind Dukes of Aaqa to combat the vicious forces of the Queen of Chaos. With Miska’s spider-fiend army, she plans to invade the Feywild. Last updated: August 16, 2011 It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the character Queen of Chaos. Especially the stuff about Lolth; she doesn’t even explain her motives to her Drow followers so I doubt she will monologue to the PCs. 5 parts: Wind Walk 1/day. The Storm Kings are the legendary creators of this artifact. When the rod pierced the Queen, she was banished “beyond the Void”, but the rod was shattered into 7 pieces. The Eldritch Wizardry guidelines described each piece as having its own unique powers. At the time the artifact was in one piece, and was known as the "Rod of Law." I plan on having the Rod of Seven Parts in my homebrew campaign when the PCs reach mid to upper levels. History Immune to mind altering effects and the powers of the other parts of the rod. So, that's some of the information that the PCs may come across if they learn about the history of the Rod of Seven Parts, and of those who might be searching for it. THE Q(JEJT BEqlNJ The quest for t~e Rod of Seven Parts begins when the player. There are a few events, but lots of crawling. The Rod of Seven Parts first appeared in the Original D&D supplement Eldritich Wizardry. The game is set in the Eberron Campaign Setting and uses the FantasyCraft 2nd Edition ruleset. Originally devised by Skip Williams for First Edition, the Rod has eventually popped up in every edition since. The Rod of Seven Parts was once called the Rod of Law. The Eldritch Wizardry guidelines described each piece as having its own unique powers. [2] It was one of the first artifacts detailed for the Dungeons & Dragons game. In the Age of Worms Adventure Path, the seventh part of the Rod lies in the tomb of the Wind Duke general Icosiol. Maps include: Spelunking - 6 maps Uninvited Guests - 5 maps AcydikeensLair - 1 map Forgotten Temple - 4 maps Queens Throne Roome - 2 variants of the same map One of the most famous and powerful artifacts in all of Dungeons & Dragons history, the Rod of Seven Parts is more than treasure -- it's the promise of an entire campaign's worth of adventure. 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